Straight Line, Circle, Triangle, Rectangle, Square, Trapezium, Sphere, Polygon:
Competitive Programming by F.H & S.H- 7.2 Geometry Basics
Dot Product & Cross Product:
Line-Point Distance:
Line-Line Intersection:
Competitive Programming by F.H & S.H-7.4 Intersection Problems
Segment Intersection(Line):
Polygon Area & Perimeter:
Competitive Programming by F.H & S.H- Paze 126
Circle Intersection:
Reflection & Rotation of Line:
CCW (Counter Clockwise) Test:
Competitive Programming by F.H & S.H- Paze 127
Convex Hull:
Competitive Programming by F.H & S.H-7.3 Graham’s Scan
Line Sweep Algorithms:
Point In Triangle:
Point In Polygon:
Closest Pair of Point:
Great-Circle Distance:
Competitive Programming by F.H & S.H- Paze 125
Circle Union:
Bisection Method:
Competitive Programming by F.H & S.H - Paze 131
Computational Geometry (Advanced):
Using Geometry in TopCoder Problems:
[Courtesy: Programming Resources]
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